Communicating Progression
We’ve spent a lot of posts talking about the battle mechanic and the refinement of it from an unstructured mess
Read moreWe’ve spent a lot of posts talking about the battle mechanic and the refinement of it from an unstructured mess
Read moreI just realized the other day that while this blog has shown a lot of the features, I haven’t really
Read moreMonster Roller was conceived during a pitch meeting. After seeing a couple of suggestions for games, the boss made his
Read moreHey guys, today’s post is about making games, prioritizing features, and breaking down functional requirements. Industry Identity Crisis Quick
Read moreWe recently had a playtest and are working on changes to improve the game. The bossman mentioned that the icons
Read moreHey everyone, Things have been busy for these past two weeks. In this week’s update, we’ll be showing some upcoming
Read moreToday’s Comic!
Read moreThis week’s post delves a little into the technical challenges needed to make a game and the kind of problem
Read moreCheck out some of these new FX we are adding to Monster Roller! Let us know what you think in
Read moreA fun little comic we made today at work 🙂
Read moreMixed bag of updates this week. I’ll be going over them in more detail in the weeks to come. Battle
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