Last Regiment Dev Blog #30 – Observing AI Behavior
The map building continues! As we said last week, we think the game is now pretty solid and we’re ready
Read moreThe map building continues! As we said last week, we think the game is now pretty solid and we’re ready
Read moreThis week we’ve been playing around with Last Regiment‘s editor, and looking at the process in which we add new tiles.
Read moreWe’ve been doing our week of focused playtest sessions for Last Regiment, going through every unit, power, trait, and terrain one by
Read moreFour weeks until Last Regiment‘s closed beta aka Earlier Access! First, here’s a rundown of what we’ve been up to
Read moreWe’re back from our stream hiatus (one month since our last update), and officially committing to the schedule for Last
Read moreSomeone on Discord asked us: How come we never see your other games and we only hear about Last Regiment
Read moreLast week we talked a lot about writing the story, which led us to thinking about writing conventions for specific
Read moreThis week on Last Regiment we focused on three things: Story, Tutorial, and Editor. sonder n. the realization that each random
Read moreBefore we get started on Last Regiment, we want to talk about some industry stuff: Kickstarter has launched its own competitor
Read moreTwo weeks ago, we went to two conferences in Manila! First was Gamefest, a game development summit with speakers from both
Read moreThis week we’ll talk about some of the challenges we face as developers. How do we make our fantasy game
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