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Production

Interviews 

Boomzap’s Pop – Interview, Gamesauce (2016)

September 13, 2016January 19, 2017 ninesquirrels Business, Development, Interview, Legends of Callasia, Production

Great stuff about running Boomzap, building Legends of Callasia, and living the life of a (still) young indie game dev.

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Interviews 

Legends of Fire & Steel Interview with IndieGamesAsia.Biz

July 3, 2015January 10, 2017 ninesquirrels Business, Development, Interview, Legends of Callasia, Production

A quick interview we did with IndieGamesAsia.biz – who are good people, and have been really supportive of us. As

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Blog Development 

Production Buffet

May 27, 2015January 24, 2017 monster-roller Game Animation, Game Art, Monster Roller, Production

This week’s post delves a little into the technical challenges needed to make a game and the kind of problem

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Interviews 

Meet a Game Developer: Christopher Natsuume on Rappler

June 21, 2014January 10, 2017 ninesquirrels Business, Development, Interview, Production

From the vaults… this is an interview I gave with Gabby Dizon about Boomzap. Lots of great info about how

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Industry 

Quick and Dirty Prototyping: A Success Story

April 1, 2010February 14, 2017 boomzap Development, Game Design, Game Production, Production

(Originally published on Gamasutra by our Lead Designer/Writer, Luna Cruz)   Last November at the IGDA Leadership Forum, I gave

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About Us

Boomzap Entertainment is a virtual game development studio founded in 2005. We have developed and released over 45 games on various platforms such as PC, Mac, Wii, iPad, iPhone, and Android.

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Recent Posts

  • Meet Your Regiment – Captain Olivia De Roza
  • Last Regiment Dev Blog #30 – Observing AI Behavior
  • Last Regiment Dev Blog #29 – Building Maps
  • Last Regiment Dev Blog #28 – Daily Unit Testing
  • Last Regiment Dev Blog #27 – New Factions, Balancing Issues, and Marketing Plans

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