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Development

Development 

Last Regiment Dev Blog #10 – On Data Management and What We’ve Changed So Far

August 31, 2017September 20, 2017 boomzap Development, Last Regiment

Aside from our progress based on the discussion two weeks ago, today on the Last Regiment dev stream we shared some

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Development Videos 

Last Regiment Dev Blog #9 – Why is the game not fun?

August 18, 2017February 26, 2018 boomzap Development, Last Regiment, Legends of Callasia

Is this fun? Do we like this? Are we happy with this? Lately we’ve been receiving feedback from the people

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Development Videos 

Last Regiment Dev Blog # 8 – New Factions and other changes

August 11, 2017August 17, 2017 boomzap Development, Game Art, Last Regiment

It’s been a while since our last update (more than a month actually!) but while Chris is away, the rest

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Development 

Last Regiment Dev Blog #7 – Pretty Isn’t Good

June 23, 2017 boomzap Development, Game Art, Game Design, Last Regiment

We spent the last two weeks working on two really big parts of Last Regiment: the game flow and the

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Development Videos 

Last Regiment Dev Blog #4 – Q&A Session and Bigger Hex Tiles

May 12, 2017May 12, 2017 boomzap Development, Game Art, Last Regiment

In the past week we’ve started getting more questions about how Last Regiment is going and what plans we have

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Development Videos 

Last Regiment Dev Blog #3 – Making tiles, designing UI, and more game info

May 5, 2017 boomzap Development, Game Design, Game Production, Game UI, Last Regiment

[Originally posted on the Last Regiment dev blog] How do we make a game from nothing to something? We use a bunch

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Videos 

[EXPOSED] – Interview with JackWolfGaming

October 19, 2016March 21, 2017 ninesquirrels Development, Legends of Callasia

My interview with streamer JackWolfGaming while playing a game of Legends of Callasia!

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Interviews 

Boomzap’s Pop – Interview, Gamesauce (2016)

September 13, 2016January 19, 2017 ninesquirrels Business, Development, Interview, Legends of Callasia, Production

Great stuff about running Boomzap, building Legends of Callasia, and living the life of a (still) young indie game dev.

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Interviews 

Legends of Fire & Steel Interview with IndieGamesAsia.Biz

July 3, 2015January 10, 2017 ninesquirrels Business, Development, Interview, Legends of Callasia, Production

A quick interview we did with IndieGamesAsia.biz – who are good people, and have been really supportive of us. As

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Interviews 

Meet a Game Developer: Christopher Natsuume on Rappler

June 21, 2014January 10, 2017 ninesquirrels Business, Development, Interview, Production

From the vaults… this is an interview I gave with Gabby Dizon about Boomzap. Lots of great info about how

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Industry 

Quick and Dirty Prototyping: A Success Story

April 1, 2010February 14, 2017 boomzap Development, Game Design, Game Production, Production

(Originally published on Gamasutra by our Lead Designer/Writer, Luna Cruz)   Last November at the IGDA Leadership Forum, I gave

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Boomzap Entertainment is a virtual game development studio founded in 2005. We have developed and released over 45 games on various platforms such as PC, Mac, Wii, iPad, iPhone, and Android.

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Recent Posts

  • Meet Your Regiment – Captain Olivia De Roza
  • Last Regiment Dev Blog #30 – Observing AI Behavior
  • Last Regiment Dev Blog #29 – Building Maps
  • Last Regiment Dev Blog #28 – Daily Unit Testing
  • Last Regiment Dev Blog #27 – New Factions, Balancing Issues, and Marketing Plans

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