Things have been busy for these past two weeks. In this week’s update, we’ll be showing some upcoming features that build on the core loop of the game. So here’s your first ‘top level’ view of what the rest of the game’s features are, apart from battle:
It looks like Dragon Ball, somehow. This is our ‘egg capsule’ dispenser. We’re still working on how we want it to look like and how the egg will be animated.
This is what our PVP tab looks like. We’ll have leaderboards and daily challenges where users can win more gold.
A small new feature: you can find out skill the enemy bopped you with! We recently had a playtest, and most people wanted to know what the enemy did to them. So now we have a tap hold feature where they can see what the last rolled ability was.
Incremental change: Monsters now have roles to make it easier to figure out what they’re doing. It helps people make teams and decide which enemy monster to kill first (Do I hit the healer first? Or the glass cannon?)
New feature: Teambuilder now shows monsters, which can be filtered based on the icons above. Currently the red icons show roles such as Fighters, Healers, Modifiers, and Disruptors. It can also be sorted by HP and attack.
You’ll be seeing these in action, through a video, in a few weeks.
Till next time!