Design Log 2: The Compellingness of Battle
Hey rollers! This is Sara writing another post about design. There’s a lot going on in development. We recently had
Read moreHey rollers! This is Sara writing another post about design. There’s a lot going on in development. We recently had
Read moreMeet us at the Global Mobile Game Congress at the China National Convention Center in Beijing on April 24 to
Read moreHey there Rollers! Today we’ll have a short post about animation. In simple terms, we have a ‘skeleton’ of the
Read moreThis video outlines the changes that we’ve been working on: We build 3 builds every evening (Android, IOS, PC build)
Read moreQuick contextual note: Everything written about ‘game designers’ here is not uniform to all companies. We all have different ways
Read moreHey Rollers! For this week, we’ll be posting our studies and final output for the new title screen: A bunch
Read moreHey rollers! For this week, we’ll be showing some sample animations of new monsters: Dancing Finnikit: This guy is
Read moreHey rollers, This week has been all about tightening the game to show it during GDC! Part of being a
Read moreHey Rollers, Sara here as usual. We’re pretty busy this week, so the updates will be brief: Currently, we’re focusing
Read moreHey there Rollers! Here’s a quick breakdown of the core gameplay in Monster Roller. A few additional details: This 1 month
Read moreHi! I’m Sara and this is Totoduck. We’ll be walking all of our readers through Monster Roller’s development.
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