Last Regiment Dev Blog #24 – It’s fun, but why is it not yet amazing?
Last week we talked a lot about writing the story, which led us to thinking about writing conventions for specific
Read moreLast week we talked a lot about writing the story, which led us to thinking about writing conventions for specific
Read moreThis is our last dev update of the year for Last Regiment. Most of the week was spent fixing bugs and addressing
Read moreAfter last week’s update, we looked at some feedback on what the community thinks of Last Regiment, and we began to
Read moreWe’ve been getting some questions from Discord about Last Regiment and game development in general, so we’ll take the time
Read moreLast week during an interview, we were talking about livestreaming and the reasons why we’re doing it. For us, the
Read moreBefore we get started on Last Regiment, we want to talk about some industry stuff: Kickstarter has launched its own competitor
Read moreWe had to shift our schedule because of ESGS, so for today’s Last Regiment update we have three weeks worth of
Read moreThis week we’ll talk about some of the challenges we face as developers. How do we make our fantasy game
Read moreWe spent the last two weeks working on two really big parts of Last Regiment: the game flow and the
Read more[Originally posted on the Last Regiment dev blog] How do we make a game from nothing to something? We use a bunch
Read more[Originally posted at the Last Regiment blog] Game dev is a process of continuous iteration, so we have been revamping some
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