Last Regiment Dev Blog #1 – A Postmortem and a Game Introduction
[Originally posted at the Last Regiment blog] Hey blog readers! We had our first dev stream for this game and it means
Read more[Originally posted at the Last Regiment blog] Hey blog readers! We had our first dev stream for this game and it means
Read moreWe’ve spent a lot of posts talking about the battle mechanic and the refinement of it from an unstructured mess
Read moreMonster Roller was conceived during a pitch meeting. After seeing a couple of suggestions for games, the boss made his
Read moreHey guys, today’s post is about making games, prioritizing features, and breaking down functional requirements. Industry Identity Crisis Quick
Read moreHey everyone, Things have been busy for these past two weeks. In this week’s update, we’ll be showing some upcoming
Read moreHey rollers! This is Sara writing another post about design. There’s a lot going on in development. We recently had
Read moreQuick contextual note: Everything written about ‘game designers’ here is not uniform to all companies. We all have different ways
Read moreIt’s been a while since we posted for our ‘Developer Interview Series’ but we wanted all of you to meet
Read moreA few months ago, in anticipation of the release of Awakening 2: Moonfell Wood, I got to interview the game’s
Read more(Originally published on Gamasutra by our Lead Designer/Writer, Luna Cruz) Last November at the IGDA Leadership Forum, I gave
Read moreOur second Boomzap employee in our interview series is Justin Tan, a student in Singapore who also happens to be
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