Concept Art: Fernadon
Monster Roller is not just about luck. You have to strategize by using different combinations of monsters. Aside from fighters
Read moreMonster Roller is not just about luck. You have to strategize by using different combinations of monsters. Aside from fighters
Read moreJust sharing some Monster Roller concept art! The main menu is one of the most important parts of the game.
Read moreOur Kickstarter has just ended. It may have been unsuccessful, but we still got Greenlit and the development of the
Read moreWe have just released a new beta build, with the following changes: New large, six-player map! A new merchant profession
Read moreAfter a couple of weeks, Legends of Callasia has been successfully greenlit by the community – with over 50% of all
Read moreWe have just released a new beta build, with the following changes: The skirmish screen has been streamlined, giving more
Read moreWe’ve spent a lot of posts talking about the battle mechanic and the refinement of it from an unstructured mess
Read moreI just realized the other day that while this blog has shown a lot of the features, I haven’t really
Read moreMonster Roller was conceived during a pitch meeting. After seeing a couple of suggestions for games, the boss made his
Read moreHey guys, today’s post is about making games, prioritizing features, and breaking down functional requirements. Industry Identity Crisis Quick
Read more[Link] Hey backers! So, if you have been following the Kickstarter, you can see that unless something completely magical beyond
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