Last Regiment Dev Blog # 8 – New Factions and other changes
It’s been a while since our last update (more than a month actually!) but while Chris is away, the rest
Read moreIt’s been a while since our last update (more than a month actually!) but while Chris is away, the rest
Read moreWe spent the last two weeks working on two really big parts of Last Regiment: the game flow and the
Read moreTo begin this week’s dev blog, we’ll share something that not only applies to Last Regiment, but to game development
Read moreTwo weeks after our previous update, we went live for the first time with a multiplayer game of Last Regiment! It’s
Read moreIn the past week we’ve started getting more questions about how Last Regiment is going and what plans we have
Read more[Originally posted on the Last Regiment dev blog] How do we make a game from nothing to something? We use a bunch
Read more[Originally posted on the Last Regiment blog] So – now that we’re dev-blogging, I thought I’d do short updates every
Read more[Originally posted at the Last Regiment blog] Game dev is a process of continuous iteration, so we have been revamping some
Read more[Originally posted at the Last Regiment blog] Hey blog readers! We had our first dev stream for this game and it means
Read moreAfter sharing exclusive info to our Discord community, throwing out some hints, and showing it to some of our fans
Read moreA few days before PAX East, Chris chats with streamers BlackNitride and TowerRush to reveal exclusive info about our upcoming strategy
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