Sara here as usual. We’re pretty busy this week, so the updates will be brief:
Currently, we’re focusing on UI, Animation, and Icons. What we have been aiming to do is to unify the text, art, and animation to smoothly present what’s going on in the battle. Basically, better language so the users know what’s going on and where to look.
This is our old UI:
We’ve changed it and decided to separate the ‘card’ up there with the information into its own screen. Here are our new screens below:
We give the quick essentials (level, specials, HP, attack) at a glance, showing up to 6 monsters so that users can compare. Then, after tapping on a monster, they can see more in-depth info on what their slots are made of.
We’ve also changed the orientation of the battle (for now — and the screenshot is a rough prototype, see how the BG is not yet changed):
As for animation, we’re working on making it clear who is moving and what it is doing:
So — there you go. This week’s updates.
Also, you may be wondering: week 7? Yeap, it’s been seven weeks since this project first began full production.